
Tiamat: Sonar Warfare v5.0
A downloadable game
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This isn’t a run-and-gun arcade shooter; it is a tense, claustrophobic game of underwater chess where information is your greatest weapon, and one wrong move means an instant, crushing death.
Stare into the glow of the CRT monitors, decipher raw acoustic data, and outsmart elite Hunter-Killer fleets in a procedurally generated ocean that actively wants you dead.
Key Features
- Immersive Military-Grade Terminal UI: Ditch the cartoon graphics. TIAMAT features a pure, hyper-stylized vector and CRT interface. You aren’t just playing a game; you are operating a highly complex tactical sonar suite. Every beep, scanline, and static glitch pulls you deeper into the illusion.
- Lethal Topography & Physics: The ocean floor is not just background art—it is a physical, jagged threat. Navigate rolling underwater hills or dive into the terrifying, high-frequency fractal trenches below 5,000 meters. Scrape the bottom, and you will tear your hull open, immediately alerting the entire sector to your position.
- Master the Math of War (TMA): No hand-holding. Enemies don't just magically appear with red health bars. You must use the Waterfall Spectrogram to track frequency signatures, decipher acoustic anomalies, and actively hunt your targets using raw data.
- Dual-View Tactical Rendering: Seamlessly switch between the Top-Down Tactical Map to plan your grand strategy, and the Side-Profile Sonar Cross-Section to visualize thermoclines, manage your depth, and thread the needle through deep-sea mountains.
- Optronic Periscope Targeting: Rise to periscope depth to visually identify your targets. Track enemy silhouettes through the crosshairs to feed targeting data to your computer, lock on, and unleash devastating homing wire-guided torpedoes (WGT) with Picture-in-Picture telemetry.
- A Brutal Ecosystem of Threats: Drift silently in deep-sea currents with your engines completely cut to evade ASW Helicopters dropping depth charges, or push your nuclear reactor into the red to outrun incoming torpedoes—just don't let it melt down.
Silence your engines. Flood the tubes. Prepare to dive.
Movement & Navigation
- [ W ] / [ S ]: Increase Speed (Forward) / Decrease Speed (Reverse).
- [ A ] / [ D ]: Steer Port (Left) / Steer Starboard (Right).
- [ E ] / [ R ]: Dive (Descend) / Rise (Ascend).
Combat & Sensors
- [ SPACEBAR ]: Fire Torpedo (if armed/locked) OR trigger an Active Sonar Ping (if safe/unlocked).
- [ LEFT MOUSE CLICK ]: Fire a dumb-fire torpedo toward your cursor's location.
- [ LEFT ARROW ] / [ RIGHT ARROW ]: Manually steer a Wire-Guided Torpedo (WGT) while it is in the water.
- [T]: Use Depth UI.
- [ V ]: Raise / Retract Optronic Mast (Periscope). Note: Must be above -150m depth.
- [ + ] / [ - ]: Zoom In / Zoom Out (while Periscope is active).
- [ Q ]: Attempt Target Lock (Requires line-of-sight or strong acoustic signature).
- [ F ]: Toggle Stealth / Silent Running (Cuts speed and massive noise reduction).
- [ P ]: Toggle Picture-in-Picture (PiP) Torpedo Telemetry Camera.
- [ SHIFT ]: Deploy Acoustic Countermeasure (Decoy) to distract incoming torpedoes.
Engineering & Power Management
- [ 1 ] / [ 2 ] / [ 3 ] / [ 4 ]: Route Damage Control Crew to repair Hull, Reactor, Engine, or Weapons respectively.
- [ Z ]: Route Power to Engines Max (High speed, high heat).
- [ X ]: Route Power to Sensors Max (Increases sonar range and lock-on speed).
- [ C ]: Route Power to Weapons Max (Faster torpedo tube reload times).
- [ B ]: Route Power to Balanced (Equal distribution).
- [ K ]: Emergency Scram (Instantly shuts down the nuclear reactor to drop heat and noise to absolute zero, but kills all systems. Press again to reboot, which causes a massive acoustic spike).
UI & Menus
- [ ENTER ]: Open Dry Dock / Shipyard (You must be docked at the surface / 0m depth to access this).
- [ O]: Open Master , access H.U.D. customizer, or close active menus.
- [ESC]: Pause Menu
NOTE: THIS IS A (WIP)
| Published | 17 hours ago |
| Status | In development |
| Release date | 17 hours ago |
| Author | Syntaxv4 |
| Genre | Simulation, Action |
| Tags | 2D, glitch, naval, Singleplayer, Tactical, War |
| Code license | MIT License |
| Content | No generative AI was used |
Download
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Click download now to get access to the following files:
TIAMAT.zip 239 MB







